Noodle IK


Easy to use Inverse Kinematics solution, no programming involved.
there are two parts to this asset, the IK Joint, and ...


by Nasty Old Wizard


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Easy to use Inverse Kinematics solution, no programming involved. there are two parts to this asset, the IK Joint, and the IK Solver. The joint is used to tell if something is a joint, and holds a small amount of information about the joint. The IK Solver is the meat and potatoes of this asset, you simply plug in your joints/end effector and your target transform into this script.


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