Notification & Tooltip System — Toast, Popup, Banner + Smart Tooltips
Production-ready Unity UI framework with notification and tooltip systems. Includes toast, popup, banner, hover, world-space tooltips, pooling, animations, and zero-code setup via prefabs.
by AIRIDEV
Price History +
Notification Tooltip System delivers two fully independent, professional-grade UI frameworks: an in-game notification system and a tooltip system — both driven entirely from the Inspector via ScriptableObjects.
Notification System:
- Toast, Popup, and Banner notification types with a priority queue (Critical > High > Normal > Low)
- Critical interrupt support — urgent notifications re-queue whatever they replace so nothing is lost
- Object pooling: zero Instantiate/Destroy calls at runtime after warm-up, safe for mobile performance budgets
- Up to 8 stacked toasts across 6 anchor positions
- Built-in animation engine — 6 easing curves, 5 effects (Fade, Slide, Scale, and combinations) — no DOTween or external libraries required
Tooltip System:
- UI hover tooltips and 3D world-space tooltips (via Physics.Raycast, no EventSystem Raycaster needed)
- Smart screen-edge avoidance keeps tooltips fully visible at any screen position
- Title, body, subtitle, icon, badge, and up to 4 stat blocks per tooltip
- Per-trigger style and background overrides
Drag two prefabs into your Canvas and both systems are live — no scripting required for standard use. Fully documented with PDF guide, script reference, and troubleshooting table. Compatible with Built-in, URP, and HDRP across Android, iOS, WebGL, Windows, macOS, and Linux.