NSJ_AutoPool


Plug-and-play object pooling system for Unity. AutoPool creates and manages object pools with zero setup and supports automatic return and debugging tools.


by Keinex


Price History +

AutoPool is a lightweight and plug-and-play object pooling system for Unity.


With a simple and intuitive API (Get(), Return(), ReturnAfter()), it requires zero setup and works just like Instantiate()—but smarter.


Pools are created automatically, components are retrieved directly, and objects can be returned with a single line of code.


Editor-friendly debugging tools and a built-in mock system make testing and optimization easy.


The system is render-pipeline independent and suitable for any type of game.


Sample scene included (URP-based).




GitHub : https://github.com/SeungJu0406/AutoPool