One-click Batch LOD Generator
Generate production-ready LODs for entire scenes in seconds — no manual setup, no external tools, no headaches.
by BlackBox Creations
Price History +
ONE-LINE SUMMARY
Select your objects → click Generate All LODs → instantly get optimized, distance-based LOD chains across your entire scene.
Automatically generate optimized LOD chains for multiple objects, prefabs, and FBX models at once with intelligent root detection.
The system automatically finds the correct model root and creates a properly combined LODGroup on the main prefab or FBX root — even for complex hierarchies with multiple renderers and skinned meshes.
Need to Optimize Mesh Vertices & Tris
Mesh Optimizer – Polygon Reduction
Features
- Batch generate LODs for multiple objects in one click
- Intelligent prefab & FBX root detection
- Automatically creates combined LODGroups on the correct root object
- Supports MeshRenderers and SkinnedMeshRenderers
- Smart handling of complex model hierarchies
- Built-in QEM mesh simplification
- Optional vertex welding pre-pass
- Preserve UV seams and border edges
- Supports up to 7 generated LOD levels
- Async background generation for smoother editor workflow
- Per-object custom LOD settings
- Full Undo support
- Works with scene objects, prefabs, and imported FBX models
- Zero external dependencies
- Compatible with Built-in, URP, and HDRP
Perfect For
- VR games
- Open world environments
- Mobile optimization
- Large scenes
- Character optimization
- Performance-heavy Unity projects
Why Use It
Save hours of manual LOD setup and optimize entire asset collections intelligently while keeping meshes clean, stable, and visually consistent.
Version 1.1 — Latest Update
* Fixed critical Windows bug where every mesh generated its own separate LODGroup instead of grouping under the parent.
* Rewrote hierarchy logic to correctly walk up 2+ levels and combine sibling meshes together.
* Removed unstable prefab/FBX detection that caused inconsistent behavior across different operating systems.
* Added debug console logs to easily track and verify how meshes are being grouped during scans.
* Improved hierarchy traversal to prevent the scanner from escaping the selected root object.
SUPPORT
Have questions, suggestions, or issues?
Reach out anytime — feedback is always welcome.
supportblackboxcreation@gmail.com
One-Click LOD Suite
Turn hours of manual LOD work into seconds.