OPS – Object Pool System
OPS is a simple, but powerful tool which optimize work with large numbers of game objects.
by Abony Interactive
Price History +
Object Pool allows you to reuse game objects instead of constantly creating them. It increases performance in your project (especially if you constantly re-create lots of game objects).
How it works
All you need is to obtain a new game object from the pool (instead of instantiating a new one), and release the game object (instead of destroying it) to return it to the pool.
Key features
- Improve performance
- Easy-to-learn tool
- Works 'out of the box'
- Detailed documentaion
- Versatile and suitable for most projects
- Comfy and clear custom Inspector for all components
- Implements global event system which is based on ScriptableObject
Documentaion
See the included ReadMe file.
Plans for the future
- Add 'Zenject' support
- Add more features for customize and scale object pool
- Add our new non-annonced tool support