OPS – Object Pool System


OPS is a simple, but powerful tool which optimize work with large numbers of game objects.


by Abony Interactive


Price History +

Object Pool allows you to reuse game objects instead of constantly creating them. It increases performance in your project (especially if you constantly re-create lots of game objects).



How it works

All you need is to obtain a new game object from the pool (instead of instantiating a new one), and release the game object (instead of destroying it) to return it to the pool.



Key features

  • Improve performance
  • Easy-to-learn tool
  • Works 'out of the box'
  • Detailed documentaion
  • Versatile and suitable for most projects
  • Comfy and clear custom Inspector for all components
  • Implements global event system which is based on ScriptableObject


Documentaion

See the included ReadMe file. 




Plans for the future

  • Add 'Zenject' support
  • Add more features for customize and scale object pool
  • Add our new non-annonced tool support