Organized Shader GUI


This GUI provides a material inspector with automated properties grouping. Really easy to add to any shader on any pipeline.


by KrisDevelopment


Price History +

This GUI for Unity shaders provides a material inspector with automated shader properties grouping.

Features:

  • Automatically organize ungrouped material properties by their underlying type (Eg. Textures, Ranges, Floats, etc.)
  • Group properties together that follow the convetion [Group GroupName].
  • Search for properties
  • Display enabled passes.
  • “Edit Shader” button that also works with Amplify Shader Editor.

Really useful for Node-based or AI-generated shaders that have a lot of properties exposed.


Adding it to your shaders

The name of the Shader GUI is “KrisDevelopment.OrganizedShaderGUI”. Placing this string in the Custom Shader GUI field of Amplify or as CustomEditor in your HLSL code will draw the shaders with it.


Custom grouping

Groups are defined directly in the property’s public name. For example, a property named [Group World-Blend-Options] "World blend enabled" will appear as part of a new World-Blend-Options group. Supports only one word for the group name, deeming hyphens necessary if the words are compound.


Also open source and available on GitHub -> KrisDevelopment/OrganizedShaderGUI