Overlap Shapes


Detect and Interact with colliders within predefined shapes. Designed for flexibility and efficiency, it enables developers to use cubes, spheres, or capsules as detection areas.


by Jacob Homanics


Price History +

The OverlapShape System simplifies the process of detecting and responding to colliders in Unity using geometrical shapes. It provides the following benefits:

  • Ease of Integration: Attach any overlap shape (cube, sphere, capsule) to a GameObject and configure properties directly in the Unity Editor.
  • Real-Time Detection: Supports real-time collider detection using Unity’s Physics API with customizable properties like size, offset, and layer masks.
  • Event-Driven: Built-in UnityEvents (OnCastHit, OnEnter, OnStay, OnExit) allow developers to add custom behavior without modifying the core code.
  • Debug Visualization: Scene view visualization tools help developers debug and fine-tune their settings.