Pacejka Wheel Collider – GameObject & Entities – Raycast Physics


The first, best, most performant lightweight Raycast-based Wheel Collider for GameObject & ECS in the Asset Store using the Pacejka friction model.


by BxB Studio


Price History +

Pacejka Wheel Collider (PWC) is the first wheel physics asset for GameObjects & Entities on the Asset Store. It features a Raycast-based Pacejka physics implementation with a performant code and a hybrid system that supports over 1000 wheel instances per scene or vehicle.


Want a wheel collider that has a 3D friction model as well? Check out 3D Wheel Collider (3DWC).


📦 Demo | 📕 Documentation | 🌐 Website | 💬 Discord | 🗣️ Facebook | 📽️ Youtube | 📩 Contact


Check out the Multiversal Vehicle Controller for a complete vehicle system for GameObjects.


📀 Features:

✔ Open-Source Code

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✔ Mobile & console friendly

✔ Multiplayer Compatible

✔ GameObject compatibility

✔ Entities/ECS compatibility

✔ Camber, Toe, and Caster support.

✔ Pacejka friction model.

✔ Unity Physics Materials interaction.

✔ Ultimate performance.

✔ Raycast physics.

✔ Realistic and accurate simulation.

✔ Straightforward API.

✔ Easy to set up.

✔ Highly customizable.


⚠️ Third Party Notices:

This asset contains third-party components governed by the licenses indicated below:

Randomation Vehicle Physics

  • Source: https://github.com/JustInvoke/Randomation-Vehicle-Physics
  • Author: JustInvoke (https://github.com/JustInvoke)
  • License: MIT License (https://github.com/JustInvoke/Randomation-Vehicle-Physics/blob/master/LICENSE)
  • Usage: 3D models from this package are used in Wheel Collider for Entities

The MIT License text for Randomation Vehicle Physics:

```

MIT License

Copyright (c) 2020 Justin Couch

Permission is hereby granted, free of charge, to any person obtaining a copy

of this software and associated documentation files (the "Software"), to deal

in the Software without restriction, including without limitation the rights

to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

copies of the Software, and to permit persons to whom the Software is

furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all

copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR

IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE

AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER

LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,

OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE

SOFTWARE.

```

Unity Documentation Images

  • Source: Unity's official documentation
  • Usage: Some documentation images are used for educational purposes only
  • These images are the property of Unity Technologies and are used under fair use for educational purposes

All other elements of this asset are © 2026 BxB Studio and governed by the Unity Asset Store EULA.