PCA: Procedural Character Animator
A work in progress procedural animation tool that does the following alongside the Unity Animation Rigging package.
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by Agreafel
Price History +
A work in progress procedural animation tool that does the following alongside the Unity Animation Rigging package.
- Generates humanoid animation controllers by using an imported model
- Creates animations using key frames, interpolation curves, and timings from the controllers.
- Incorporates the Unity animation state machines to manage animation transitions, allowing users to customize transitions
- Supports programmatic animation controller overrides (e.g. IK foot placement)
More to come!
Project by:
Lucas "Agreafel" Weatherby
Mister W