PCA: Procedural Character Animator


A work in progress procedural animation tool that does the following alongside the Unity Animation Rigging package.

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by Agreafel


Price History +

A work in progress procedural animation tool that does the following alongside the Unity Animation Rigging package.


- Generates humanoid animation controllers by using an imported model


- Creates animations using key frames, interpolation curves, and timings from the controllers.


- Incorporates the Unity animation state machines to manage animation transitions, allowing users to customize transitions


- Supports programmatic animation controller overrides (e.g. IK foot placement)



More to come!



Project by:


Lucas "Agreafel" Weatherby


Mister W