Persistent Lightmaps
Copies LOD0 baked lightmaps to all LODs, saving bake time, memory, and keeping lighting consistent, perfect for large scenes, VR, and optimized workflows
by SWeeb
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This package is a lightweight editor tool for Unity that automatically copies LOD0 baked lightmaps to all other LODs, saving bake time and memory while keeping lighting consistent. It’s fully customizable through the editor UI, compatible with all render pipelines, and works with any project or genre, especially valuable for large scenes, realistic environments, VR, and mobile projects where performance and lightmap optimization are critical.