Phantom UI: Game Intro – Video, GIF & Image Intro Tool
Lightweight runtime-generated Canvas ... Custom inspector and validation Demo scene included Full user manual included Built-in Effects Fade in and fade out Slide
by Flat Reality Partners
Price History +
- Unity version: Developed and validated with Unity 6000.6.0f1 and newer
- Media types: VideoClip, Sprite, Texture2D, animated GIF, prefab with AnimationClip
- Video playback: Unity VideoPlayer with an internally managed RenderTexture
- Animation playback: Unity Playables API; no Animator Controller required
- UI: Runtime-generated Screen Space Overlay Canvas
- Text: TextMeshPro
- Input: Unity Input System
- Audio: Unity Audio
- Timing: Unscaled-time playback and effects
- Startup integration: Existing first scene; no Build Settings changes required
- Execution order: Early startup controller execution
- Completion: Completed, Skipped, and Cancelled result states
- Persistence: Every Launch, Once Per Session, Once Ever, and Once Per Version
- Integration: UnityEvents, static C# events, public API, and coroutine gate
- Render pipelines: Built-in, URP, and HDRP
- Third-party runtime code: None
- Demo scene: Included
- Documentation: Full user manual included
- Source code: Included
- Assembly definitions: Included
Required Unity packages/modules
- New Input System
- Unity UI
- TextMeshPro
Phantom UI: Game Intro is a lightweight Unity tool for creating a polished media-driven intro inside your game.
Play a video, still image, animated GIF, or Unity Animation immediately after Unity’s native splash screen - without adding a dedicated intro scene or restructuring your existing Build Settings.
Features
- Video intro support
- Still image support using Sprite or regular Texture2D assets
- Animated GIF import and playback
- Unity Animation prefab and AnimationClip playback
- No dedicated intro scene required
- Designed to complement Unity’s native splash screen
- Automatic startup playback
- Optional scene rendering behind video
- Automatic media-end or manual-duration completion
- Separate audio support for image and other intro types
- Preserve-aspect presentation
- Any-key skipping through Unity’s New Input System
- Optional hold-to-skip behavior
- First-launch, session, once-ever, and version-based policies
- Deterministic completion and cancellation
- Existing startup behaviour gating
- Coroutine and event-based integrations
- Lightweight runtime-generated Canvas
- Editor setup wizard via Tools → Phantom UI → Create Game Intro
- Custom inspector and validation
- Demo scene included
- Full user manual included
Built-in Effects
- Fade in and fade out
- Slide
- Scale punch
- Typewriter
- TMP character-spacing reveal
- Shader-free flicker and glitch
- Custom easing curve
Ideal For
- Indie games
- Atmospheric games
- Horror games
- Narrative games
- Branded startup videos
- Publisher or studio introductions
- Animated title reveals
- Projects with an existing Setup or EULA scene
- Developers who want more control than Unity’s native splash screen provides
Phantom UI: Game Intro avoids complicated timelines, additional scenes, and oversized frameworks. It provides a focused startup tool for developers who value clarity, speed, and creative control.
This package does not contain third-party runtime dependencies.