Phantom UI: Pixel Editor – Select. Paint. Save. Never leave Editor


Unity RGB/Alpha color picker Recent color history with up to eight colors Recent colors saved between Unity sessions Undo and Redo history ... No third-party runtime dependencies


by Flat Reality Partners


Price History +

A lightweight, zero-friction correction workflow. Edit pixel-art textures directly in Unity with grid-based painting, familiar tools, recent colors, undo/redo, and a safe save workflow.

Supported source files:

  • PNG - open, edit, overwrite or save as a new PNG copy
  • JPG / JPEG - open, edit and save as a PNG copy

Package behaviour:

  • Editor-only extension
  • No runtime scripts required
  • No visual scripting required
  • No node graph setup required
  • No third-party runtime dependencies
  • Works with existing Unity texture assets
  • Render-pipeline independent
  • Compatible with Built-in Render Pipeline, URP and HDRP workflows

Source control is recommended before overwriting production assets.

Phantom UI Pixel Editor is a lightweight Unity Editor extension designed for quick sprite, sprite sheet and texture editing directly inside Unity.


Built for pixel-art, retro, horror and 2D projects, the editor lets you open an existing texture from its Inspector or the Assets menu and work on the complete source image. Choose a paint-cell size, edit with familiar painting tools, sample colors, undo changes and save the result directly into your project.


Saved textures are automatically reimported by Unity, making the editor useful for small production changes, placeholder adjustments, sprite sheet cleanup and fast color variations.


Features:

  • Open textures directly from the Unity Inspector
  • Assets menu shortcut for selected textures
  • Full-texture and sprite sheet editing
  • 16×16, 32×32, 64×64 and 128×128 paint-cell presets
  • Custom paint-cell width and height
  • Brush tool with adjustable size
  • Connected-area Fill tool
  • Eraser with transparency support
  • Eyedropper for fast color sampling
  • Unity RGB/Alpha color picker
  • Recent color history with up to eight colors
  • Recent colors saved between Unity sessions
  • Undo and Redo history
  • Pixel-perfect point-filtered preview
  • Transparent checkerboard preview
  • Overwrite the original PNG or save a new PNG copy
  • JPG/JPEG source support with Save as PNG Copy
  • Automatic Unity asset reimport after saving
  • No Read/Write Enabled requirement
  • Demo scene and guided setup workflow included
  • Editor-only implementation
  • Zero runtime overhead
  • No third-party runtime dependencies

Ideal for:

  • Pixel-art games
  • Retro and low-resolution projects
  • Horror and atmospheric games
  • 2D games
  • Sprite sheets and tilesets
  • UI textures and icons
  • Placeholder asset editing
  • Solo developers
  • Technical game designers
  • Indie teams and small studios

Phantom UI Pixel Editor works with existing project textures and does not introduce a custom texture asset type. The package is focused on fast grid-based editing of source images inside the Unity Editor.