Physically Based Auto Depth of Field
Bring physically-based, real-time autofocus to Unity SRPs
by HIBIKI entertainment
Price History +
📷 Documentation ❙ Join us on Discord ❙ Support/Inquiry ❙ Roadmap
Editor Versions
- [Official Support] 2021 > 2022
- [Release Candidate] Unity 6
- [Legacy] 2019
Doc Video Playlist
User Support Videos
Camera Stacking in URP with Auto Focus ❙ Advance Control with Volumes
- Use What You Know Built around pre-existing physically-based principles
- Teaches an intuitive workflow: add, play, tune
- Flexible workflows for programmers and artists alike
- Scalable volume integration fine-tunes even the most dynamic scenes
- 2-click functional set-up
- Non-destructive workflows enable/ disable features and cleanly add or remove from existing projects
- Integrates with Cinemachine so you can extend flexible use between gameplay and cinematic scenes.