Physically Based Auto Depth of Field


Bring physically-based, real-time autofocus to Unity SRPs


by HIBIKI entertainment


Price History +

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Editor Versions

  • [Official Support] 2021 > 2022
  • [Release Candidate] Unity 6
  • [Legacy] 2019

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User Support Videos

Camera Stacking in URP with Auto FocusAdvance Control with Volumes

  • Use What You Know Built around pre-existing physically-based principles
  • Teaches an intuitive workflow: add, play, tune
  • Flexible workflows for programmers and artists alike
  • Scalable volume integration fine-tunes even the most dynamic scenes
  • 2-click functional set-up
  • Non-destructive workflows enable/ disable features and cleanly add or remove from existing projects
  • Integrates with Cinemachine so you can extend flexible use between gameplay and cinematic scenes.