Pivot++


Reposition transform handles anywhere. Edit pivots visually, no mesh changes needed.


by Dev Logger


Price History +

Every Level Designer knows this pain. You import a door, and its pivot is stuck at the center of the mesh. You want it to rotate from the hinge. So you make an empty GameObject, parent the door to it, offset it by hand, and hope you never have to redo it.


Pivot++ removes that entire headache.

Select any object in the Scene view and drag a slider. The pivot moves instantly, allowing you to rotate the object exactly where you want to rotate it from.

No parenting. No re-exporting from your DCC tool. No math.


Built for the way you actually work

Bounded Mode lets you think in terms of shape. Set the pivot to the bottom of an object, or a corner, or an edge. The same setting works whether you are placing a pebble or a skyscraper, since it is relative to the object's own bounds.


Unbounded Mode gives you exact control. Enter a precise offset in scene units when you need a pivot far outside the mesh, like orbiting a moon around a planet, or matching a measurement from your DCC tool.


Save pivots, not workarounds

Doors need a pivot at each hinge. Props might need a pivot at every corner. With Object Pivots, you save as many custom pivot points as an object needs, right on the object itself. Switch between them anytime.

Edit Pivots Mode lets you move, rotate, and delete these saved pivots visually, with full Undo support.


Zero risk to your assets

Pivot++ never touches changes meshes, prefabs, or hierarchy. It only changes where the editor draws the handles. Nothing is added at runtime, and the tool is stripped from builds completely.


Requirements

Unity 2022.3 or newer.


Documentation

Showcase

User Manual