Player Boundary System


Restrict player movement inside configurable gameplay areas using modular movement boundaries.


by Pavan Games


Price History +

Player Boundary System is a lightweight and modular Unity toolkit that allows you to restrict player movement inside configurable gameplay areas without relying on colliders, invisible walls or complex navigation systems.

Create circular or rectangular movement boundaries and combine them using powerful composite operations to build sophisticated playable spaces with minimal setup.

Composite Operations

  • Union – Combine multiple playable areas into a single movement space.
  • Subtraction – Exclude forbidden zones from existing playable areas.
  • Intersection – Restrict movement to overlapping boundary regions.

The entire system works at runtime and fully supports transform position, rotation and scale, making it easy to integrate into both existing and new projects.

Perfect For

  • Arena-based games
  • Puzzle and exploration games
  • Open world gameplay restrictions
  • Safe zones and forbidden areas
  • Prototype environments
  • CharacterController-based projects
  • Lightweight gameplay systems
  • WebGL builds
  • Stylized game development

Core Features

  • Circular and rectangular movement boundaries
  • Composite boundary operations (Union, Subtraction, Intersection)
  • Lightweight runtime movement restriction
  • Compatible with CharacterController, Rigidbody and transform-based movement
  • Runtime boundary visualization
  • Scene Gizmo visualization
  • Optional Fall Detection with Unity Events
  • Custom inspectors for fast setup
  • Full support for rotated and scaled transforms
  • Modular and extensible architecture
  • Optimized for Unity 2022.3 LTS and newer

Included Components

  • MovementBoundary
  • PlayerBoundaryLimiter
  • Custom Editor Inspectors
  • Demo FPS Controller
  • Example Scene
  • PDF User Guide

Designed for Developers

Player Boundary System was designed to be simple, efficient and easy to integrate into existing Unity projects.

Instead of relying on physics constraints or navigation systems, it provides a lightweight runtime solution focused exclusively on restricting player movement inside configurable gameplay areas.

Whether you're building prototypes, indie games, stylized experiences or WebGL projects, Player Boundary System lets you create and combine movement boundaries quickly while keeping your project clean, modular and performant.