Player Movement and Camera Rotation and More


4 types of player movement (FPS, TopDown, Platform and TPS), animation control, camera control and rotation, platform control, auxiliary scripts and some models for better exemplification.


by W.L.O. GAMES


Price History +

The package has customizable and modular content, the systems can be used for the most varied genres taking into account their proposal, some models that can be used to compose scenes in which the graphics are compatible with their characteristics.