Player Prefs Plus


Local multi-player Player Prefs using a secure, tamperproof database.


by SteveSmith.Software


★★★★★ star rating
Price History +

An enhanced local player preference system


Save and Load preferences for multiple players.


Preference data types include :-

int, string, float, bool, long, byte, DateTime, Vector 2,3 and 4, Color, Quaternion, Rect, Sprite, GameObject and UnityEngine.Object


Supports arrays of all data types above.


Setup and copy default values


GUI Editor and code for defining players, preferences and values


Powered by SQL for Unity.


Want to Know More?

Read the Documentation | Discord | Email | Website


Website : https://stevesmith.software

Documentation : https://stevesmith.software/pplite.html


SteveSmith.Software offers multiple solutions to your data requirements.

See our product comparison chart, above, to decide which one best fits you and your project.