PlayerSave


PlayerSave is a alternative to unity’s PlayerPrefs, adding more features, security and saving to file over the dangero ...


by Lachee


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PlayerSave is a alternative to unity's PlayerPrefs, adding more features, security and saving to file over the dangerous registry.

Saves To File, which allows multiple saves and better management

Encryption Options, which allows encrypt you save file to protect your data.

Similar Syntax to PlayerPrefs which allows you to more easily integrate it with your projects.

Stays Serialized during play! This means that if you recompile during gameplay, the save information will still be there (only if you are using the included manager).

Extended Methods allows you to save the following types:
- Strings
- Ints
- Int Arrays
- Floats
- Float Arrays
- Bools
- Bool Arrays
- Byte Arrays
- Vector2
- Vector3
- Quaternion
- Color
- Texture2D
- Rect
- DateTime
- Transform (position, rotation and scale in one key)