PlayMode Tweaker: adjust GameObjects & keep changes
Provides keyboard/mouse driven tools to adjust GameObject location, scale, and rotation while the Unity Editor is in Play mode, with changes saved upon exiting. EG, instantly fix floating GameObjects.
by Alan Robinson
Price History +
Ever been playtesting your game from inside the Unity editor and noticed a GameObject out of place, say floating above the ground, or partially penetrating a wall? This tool makes that trivially easy to fix, and whatever changes you make with the tool are maintained after you exit play mode.
Use cases:
- Floating GameObjects? Drop to the ground automatically, and/or adjust manually for perfect amount of ground penetration.
- Adjust platform locations for perfect Parkour that you test as you edit.
- Scenery looks too uniform? Adjust scale and rotation to look more organic the moment you notice it, rather than making a mental note to fix it after you exit play mode.