Pooling System – Gaskellgames


This package improves performance by adding in a simple to use, centralised pooling system.


by Gaskellgames


Price History +

FREE FOR OWNERS of Gaskellgames' Audio System package!

Checkout at no cost, be sure to use the same account that has your other gaskellgames package license.


GET GgCore for FREE with this package! (Required)

Once this package is purchased be sure to use the same account that has the package license, to purchase GgCore for free.


This package improves performance by adding in a simple to use, centralised pooling system.


Instantiating and Destroying GameObjects at runtime are very expensive tasks for the CPU, that can be a cause of frame drops and low performance in games.


The Pooling Manager allows you to use the powerful object pooling technique without the need to code anything yourself! Just simply setup a new pool object and spawn in the object using the pool object spawner in the inspector/editor, and see the performance of your game increase dramatically.


The pools will automatically expand if more objects are required than are currently available in the pool.