[PREVIEW] Sentinel Core – AntiCheat PROTOTYPE


A modular Anti-Cheat framework for Unity with built-in detection, risk scoring, enforcement actions, and an easy one-click setup wizard.


by UrbanTekk


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Sentinel AntiCheat Framework is a modular and easy-to-use anti-cheat system for Unity, designed to detect suspicious behavior and respond automatically.It combines detection systems, a dynamic risk score, and configurable enforcement actions into a single flexible framework.The included Setup Wizard allows you to integrate Sentinel into your project in just a few clicks — no complex setup required.🔍 What it does
Sentinel continuously monitors the game for abnormal behavior such as:


  • Speed manipulation (SpeedHack)
  • TimeScale changes
  • Instead of reacting to a single detection, Sentinel uses a Risk Score System
  • Each suspicious action increases the score
  • The score decays over time
  • Actions are triggered based on thresholds
  • This reduces false positives and creates a more reliable detection flow.

⚠️ Enforcement System
Sentinel can automatically react to detected behavior:Show warnings
Block player input
Return the player to a menu scene
All actions are fully configurable via a central config asset.


🧰 Easy Setup
With the built-in Setup Wizard you can:Create the config automatically
Install Sentinel into your scene
Apply presets (Casual / Competitive / Hardcore)
Validate your setup


🎮 Built for flexibility
Sentinel is designed to be extended:Add your own detectors
Customize risk values
Plug in your own enforcement logic


⚠️ Preview Notice
This is a [PREVIEW] / concept version of the framework.It is intended for:

-Testing
-Prototyping
-Learning


It is not a complete anti-cheat solution and should not be used as the only protection in competitive multiplayer games.💡 Recommended use
Indie games
Co-op or small multiplayer projects
Foundation for custom anti-cheat systems


Sentinel is built to be simple to use, but powerful to expand.