Procedural Colliders 2D
Generates 2D polygon or edge colliders using a set of basic instructions in the Unity Editor.
by Battenberg Software
Price History +
Full instructions can be found here!
Procedural Colliders 2D allows you to create 2D edge or polygon colliders using a set of instructions to control the exact position of each point in the collider. Colliders are drawn using a point that moves and turns according to these instructions to draw a shape. These move and turn instructions can be combined to draw more complex colliders.
Loops are supported to repeat a section of instructions, for example to simulate a smooth curve with a lot of small moves and angle changes.
Features:
- Full Unity Editor support for configuring, adding, removing and re-sequencing instructions.
- Support for multiple polygon collider paths.
- Export texture option to create a sprite that matches the collider exactly.
- Example scene showing some Procedural Colliders 2D components and what they can achieve.
- Includes full source code.