Procedural Map Generator Lite
- Render pipelines: Add only pipelines validated with Lite. ... Lite uses an explicit numeric seed; ... Map resolution is fixed: 119 × 119 visible samples with smooth shading, or 95 × 95 ...
by TBOXFINN
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- Output: One static Unity Mesh; this is not a Unity TerrainData generator.
- Authoring: Inspector-driven MapGenerator component.
- Namespace: Tboxfinn.ProceduralMapLite.
- Noise: Layered Perlin noise, explicit integer seed, Local or Global normalization.
- Height controls: Height Curve and Height Multiplier.
- Falloff: One perimeter falloff.
- Resolution: Fixed; 119 × 119 visible samples (smooth) or 95 × 95 (flat).
- Preview: Mesh Filter, Mesh Renderer, and Mesh Collider; the generated mesh is assigned to the collider.
- Export: Prefab plus companion .asset mesh. The exported prefab does not include the
authoring MapGenerator component or its settings.
- Included sample content: Demo Scene and Quick Start guide.
- Supported Unity versions: Add only versions validated with Lite.
- Render pipelines: Add only pipelines validated with Lite.
Create a single static, mesh-based terrain map in Unity with a focused Inspector workflow.
Procedural Map Generator Lite lets you configure deterministic, layered Perlin noise with an explicit numeric seed. Adjust Noise Scale, Octaves, Persistence, Lacunarity, and Offset;
choose Local or Global normalization; and shape elevation with a Height Curve and Height
Multiplier. Optionally apply one perimeter falloff to lower the map toward its edges.
Preview smooth- or flat-shaded geometry with a matching Mesh Collider, then export a fresh result as a reusable prefab with a companion mesh asset. Lite provides Auto Update and a manual Generate Map action. Its noise and normalization follow the Pro-style algorithm, while the Lite workflow is focused on authoring one static map.
Lite does not include procedural rivers or the river vertex-color workflow, secondary/center
or multiple falloffs, endless terrain, chunk streaming or LOD, prop and decoration spawners, map presets, or the full version’s custom editor window. Lite uses an explicit numeric seed;
it does not include the Random Seed or GameSeed controls. Map resolution is fixed: 119 × 119 visible samples with smooth shading, or 95 × 95 with flat shading.