Procedural Map Generator Lite


- Render pipelines: Add only pipelines validated with Lite. ... Lite uses an explicit numeric seed; ... Map resolution is fixed: 119 × 119 visible samples with smooth shading, or 95 × 95 ...


by TBOXFINN


Price History +

Create repeatable static terrain maps with seeded Perlin noise, height shaping, one perimeter falloff, mesh/collider preview, and prefab export.

- Output: One static Unity Mesh; this is not a Unity TerrainData generator.

- Authoring: Inspector-driven MapGenerator component.

- Namespace: Tboxfinn.ProceduralMapLite.

- Noise: Layered Perlin noise, explicit integer seed, Local or Global normalization.

- Height controls: Height Curve and Height Multiplier.

- Falloff: One perimeter falloff.

- Resolution: Fixed; 119 × 119 visible samples (smooth) or 95 × 95 (flat).

- Preview: Mesh Filter, Mesh Renderer, and Mesh Collider; the generated mesh is assigned to the collider.

- Export: Prefab plus companion .asset mesh. The exported prefab does not include the

  authoring MapGenerator component or its settings.

- Included sample content: Demo Scene and Quick Start guide.

- Supported Unity versions: Add only versions validated with Lite.

- Render pipelines: Add only pipelines validated with Lite.

Create a single static, mesh-based terrain map in Unity with a focused Inspector workflow.


Procedural Map Generator Lite lets you configure deterministic, layered Perlin noise with an explicit numeric seed. Adjust Noise Scale, Octaves, Persistence, Lacunarity, and Offset;

choose Local or Global normalization; and shape elevation with a Height Curve and Height

Multiplier. Optionally apply one perimeter falloff to lower the map toward its edges.


Preview smooth- or flat-shaded geometry with a matching Mesh Collider, then export a fresh result as a reusable prefab with a companion mesh asset. Lite provides Auto Update and a manual Generate Map action. Its noise and normalization follow the Pro-style algorithm, while the Lite workflow is focused on authoring one static map.


Lite does not include procedural rivers or the river vertex-color workflow, secondary/center

or multiple falloffs, endless terrain, chunk streaming or LOD, prop and decoration spawners, map presets, or the full version’s custom editor window. Lite uses an explicit numeric seed;

it does not include the Random Seed or GameSeed controls. Map resolution is fixed: 119 × 119 visible samples with smooth shading, or 95 × 95 with flat shading.