Procedural Mesh Exploder


Explode mesh faces by using actual triangles entirely at runtime.

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by Bora Kasap


★★★★ star rating
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Explode mesh faces by using actual triangles entirely at runtime.

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Pros: Using actual triangles results an optimal performance.

Cons: Meshes can only be splitted to maximum amount of actual triangles.

- Supports Skinned & Animated meshes.
- Textured clusters not supported.

- URP versions included.

Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.

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