Procedural Paths Generator
Generate flexible, data‑driven procedural maps suitable for Tower Defense and any game that needs mazes, mining tunnels, branching paths, and randomized obstacle spawning.
by DracBlauStudio
Price History +
Overview
- Generate tilemap‑based paths with branching and constraints.
- Author map presets as ScriptableObjects (Map SO) and switchable at runtime.
- Optional difficulty filtering based on path proximity and tower coverage.
- Spawn build nodes and decorative/obstacle props around paths.
- Paths start from the left half of the map boundaries and end in a specified end point. Easily extendable.
This package works great with
- Fantasy TD Maps — A collection of map “skins” / sprites (backgrounds, path tiles, decorations) to add visual variety to the map generation. (https://assetstore.unity.com/packages/slug/331610)
- Fantasy TD: Towers & Projectiles — A collection of tower, upgrades and projectile sprites that pair perfectly with the maps. (https://assetstore.unity.com/packages/slug/331598)