Procedurally Propagating Paths


Procedurally Propagating Paths is a tool to create procedural particle effects or instantiate objects procedurally. It generates paths that propagate radially on the colliders of the scene.


by Fokaz


Price History +

The goal of this tool is to create paths that are propagated through the colliders of a scene, and to use these paths to either create visual effects or spawn objects.


Documentation and more details

Github repository