Projectile Management System


A Complete System to fire and pool projectiles and register hits on targets.


by @PaulosCreations


Price History +

Fire Projectiles from any script in the scene.

The Manager will take them from the pool if available.

Else it will spawn a new one and add it to the pool.


Fire Straight forward, aimed at a target, in any direction, or homing/following the target.

Calling each Function with several available parameters.


Create new projectiles with the Projectile_Template prefab.


Detect when projectiles hit the target, passing the damage amount and the transform that fired the projectile with a Unity Event.