Projectile Management System
A Complete System to fire and pool projectiles and register hits on targets.
by @PaulosCreations
Price History +
Fire Projectiles from any script in the scene.
The Manager will take them from the pool if available.
Else it will spawn a new one and add it to the pool.
Fire Straight forward, aimed at a target, in any direction, or homing/following the target.
Calling each Function with several available parameters.
Create new projectiles with the Projectile_Template prefab.
Detect when projectiles hit the target, passing the damage amount and the transform that fired the projectile with a Unity Event.