Prototype Level Manager


The Prototype Level Manager will help you quickly add a level system to your prototype game and focus on creating interesting mechanics and gameplay.


by Melai


Price History +

The Prototype Level Manager will help you quickly add a level system to your prototype game and focus on creating interesting mechanics and gameplay instead of the boring work of implementing a level system.


The asset package allows you to:


1. Manage levels in your game

  • create a list of levels
  • change the status of accessibility of levels (locked / unlocked)
  • change the result of passing a level (not passed, passed 1 star (low), passed 2 stars (middle), passed 3 stars (high))
  • change the order of levels in the level selection menu
  • load levels (this means loading the scene of that level)
  • complete the level by showing a window with the number of stars received and buttons that allow you to open a window with a choice of level, repeat the current level and go to the next level

2. Save the process of passing

  • save the current level
  • save the passed levels with the result of their passing (passed by 1 star (low), passed by 2 stars (middle), passed by 3 stars (high))

3. Automatically add buttons, taking into account their availability status (blocked / unlocked) and the result of the passage (not passed, passed 1 star (low), passed 2 stars (middle), passed 3 stars (high))


4. Use a menu with levels with pre-created objects of level buttons (without automatic generation of buttons for levels). This allows you to use any design for a menu with buttons.