Proxima Runtime Inspector + Console
Your game doesn't have to be a black box. Proxima lets you inspect, debug, and control your game from any web browser.
by Virtual Maker
★★★★★ star rating
Price History +
Website | Demo | Documentation | Discord
Update 1.3
- New inspector buttons to create, destroy, and duplicate GameObjects.
- New inspector field to add a component to a GameObject.
- Debugging and iterating mobile and VR builds
- QA testing and data capture
- User research studies
- Live game demos at conferences and expos
- Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
- Secure: Connect to your game over HTTPS and protect your access with a password.
- Create duplicate, reparent, and delete gameObjects in the Hierarchy
- Supports additive scenes and changing scenes
- View and edit a gameObject’s name, layer, tag, and active state
- View and edit component properties, including serialized structs, classes, lists, and arrays
- Add and remove components
- View asset and object references
- Live log stream that you can pause and resume
- See full log with call stack (if enabled)
- Collapse similar logs
- Filter by error, warning, info
- Filter by search query
- Download your logs for offline viewing using the Proxima web app
- Tab auto-completion, command history, and help commands
- Powerful built-in commands to:
- List gameObjects and components.
- Read and edit gameObject and component properties
- Read and edit statics such as time scale, physics constants, and screen resolution.
- Instantiate prefab resources.
- Move, rotate, scale, enable/disable, and destroy gameObjects.
- Add and remove components.
- Change or add scenes.
- Write custom commands easily by adding the [ProximaCommand] attribute to a static method
- Run a list of commands using a "Run Script" button.
- Windows Standalone
- Universal Windows Platform
- MacOS Standalone
- iOS
- Android (including Quest VR)
- WebGL