Quick Dialogue Pro
Write branching dialogue as a node graph, then press Preview and walk the whole conversation inside the editor - no Play mode. Portraits, typewriter text, conditions and signals.
by Krykftn | Advanced Editor Tools & Systems
Price History +
Writing branching dialogue is easy. Testing it is the part that eats your week - enter Play mode, walk to the NPC, click through four lines, discover the branch you wanted is locked behind a variable you never set, exit Play mode, change one number, do it all again.
Quick Dialogue Pro removes that loop. Lay your conversation out as cards, then press Preview and play it right there in the editor window. The same runner your game uses walks the graph - real conditions, real effects, real signals - and the variables table beside it is editable while it runs. Testing "what if the player is broke" takes one click.
WHAT MAKES IT DIFFERENT
LIVE PREVIEW IN THE EDITOR. The whole conversation plays inside the window, with no Play mode, no scene and no build. The node you are on lights up on the canvas as you walk it.
EDITABLE VARIABLES WHILE IT RUNS. Set gold to 20 and watch the bribe unlock mid-conversation.
A SIGNAL LOG. See exactly what your game would have been told, before you write a line of code.
WHAT YOU GET
Two linked sample conversations that demonstrate every feature, including one conversation reacting to what you did in the other. Three sample speakers with portraits and expressions. A playable demo scene built in one click. Full C# source, no DLLs.