Ragdoll Me – Active Ragrolls
Lightweight ragdoll system with auto-setup, smart collider editing, smooth animation blending, and dynamic fainting. Easy to use, customizable, and powerful.
by Ultrabolt.dev
Price History +
Ragdoll Me! is a lightweight and intuitive ragdoll system for Unity, designed to make characters react realistically with physics-driven behaviors. With one-click auto setup, smart collider editing, and seamless animation blending, you can bring active ragdolls into your project in just a few seconds.
The system supports collisions, triggers, raycasts, animation events, and free-fall detection, allowing characters to faint, fall, or interact dynamically with their environment. It includes an optional head staring script for realistic head tracking, as well as a built-in health system that controls recovery and death states.
Built with simplicity and flexibility in mind, Ragdoll Me! is fast to set up, fun to customize, and optimized for performance. Whether you’re making action games, fighting games, or casual slapstick experiences, this package gives you everything you need to add active ragdolls that blend smoothly with animation.