Ramdal Events Timeline Extension | Build Cutscenes Cinematics & Gameplay Systems


Build advanced cutscenes and gameplay sequences. Trigger methods, custom logic, and extend Timeline workflows with powerful events without writing custom Playable behaviours.


by Ramdal Games Studios


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LIMITED-TIME OFFER: FREE UNTIL AUGUST 23, 2026

If you already own Ramdal Events, you can get the Ramdal Events Timeline Extension for free until August 23, 2026.


📚DOCUMENTATION | ▶️VIDEO TUTORIALS | 💬DISCORD


Ramdal Events Timeline Extension brings the full power of Ramdal Events into Unity Timeline, allowing you to directly call virtually any method and trigger any gameplay logic you already have from Timeline clips.

Create advanced cutscenes, cinematic sequences, and gameplay systems without being limited by Unity's built-in Signals and UnityEvents workflow. Instead of managing scattered Signal assets, extra listeners, and custom scripts, connect your existing code directly inside Timeline with a cleaner and more scalable workflow.


Build powerful Timeline-driven systems:

  • 🎬 Trigger gameplay events, animations, audio, VFX, and UI transitions.
  • ⚙️ Drive procedural animations using Timeline progress, curves, and gradients.
  • 🕹️ Control character movement, spline systems, IK, and custom behaviours.
  • 🎥 Synchronize effects and gameplay logic with cinematic sequences.
  • 🔗 Pass complex data, custom parameters, and scene references directly into your methods.

Powerful Timeline Events Without Custom Playables

Go beyond simple Timeline triggers. Create complex interactions directly from clips without writing dedicated Playable behaviours or Timeline-specific scripts.

Each clip supports:

  • On Enter events when playback enters the clip.
  • On Stay events while the clip is active.
  • On Exit events when playback leaves the clip.
  • On Playable Create and On Playable Destroy for initialization and cleanup logic.

Automatic Timeline Data Injection

Access Timeline data directly inside your methods.

By adding a TimelineEventContext parameter, your methods can automatically receive:

  • Current Timeline information.
  • Active clip data.
  • Playback progress.
  • Playable state.

Perfect for:

  • Procedural animation.
  • Character movement.
  • UI transitions.
  • Gameplay-driven effects.
  • Timeline-controlled systems.

Editor and Scrubbing Support

Author and preview Timeline events directly in the Editor.

  • Run events in Play Mode, Editor Mode, Both, or disable them.
  • Optional Invoke While Scrubbing support allows events to respond while manually moving the Timeline playhead.

Refactor-Safe Timeline Workflows

Keep your Timeline sequences stable as your project evolves.

  • Rename methods or reorganize your code without breaking event connections.
  • Avoid fragile references based on method names.
  • Maintain large cinematic projects without constantly repairing Timeline setups.

Project-Wide Timeline Event Tracking

Finally understand where your Timeline logic is being used.

  • Search and locate event connections across your entire project.
  • Find where methods are called and where listeners are connected.
  • Identify missing references, unused events, and unexpected connections.
  • Navigate directly to relevant objects and methods.

High-Performance Event Execution

Powerful Timeline workflows without unnecessary runtime overhead.

  • Uses optimized delegate-based execution instead of repeated reflection calls.
  • Automatic caching and optimization of event data.
  • GC-free invocation for efficient runtime execution.
  • IL2CPP/AOT compatible with generic baking support.