Raycast Controller


The Raycast Controller system is designed to detect and handle collider interactions using Unity's raycasting capabilities.


by Jacob Homanics


Price History +

- Flexible raycasting configuration for distance, layers, and runtime control.

- Event-based callbacks (`OnEnter`, `OnStay`, `OnExit`) for interaction logic.

- Debugging tools to visualize raycasts and hit points in the Scene view.