Raycast Controller
The Raycast Controller system is designed to detect and handle collider interactions using Unity's raycasting capabilities.
by Jacob Homanics
Price History +
- Flexible raycasting configuration for distance, layers, and runtime control.
- Event-based callbacks (`OnEnter`, `OnStay`, `OnExit`) for interaction logic.
- Debugging tools to visualize raycasts and hit points in the Scene view.