Reactional Music System


The easiest, most advanced music system in the world. Composable generative music and music personalisation in your game.


by Reactional Music


Price History +

🔮 Reactional is the future of interactive video game music.


Reactional Music allows interactive music in a game project in just moments. As part of your existing workflow, interactive music can be dropped in to your game from the start of the project.


Real time interactive music based on composition means that music can be swapped in real time after release. Gameplay will react in real time, with music and game in sync and key.


Reactional is a rule-based interactive music engine, which means there is no longer need for hard coding or layering of loops. Music can be prototyped, tested and changed instantly with no additional coding. It is faster, cheaper, more efficient and means music can also be a revenue stream.


🎶 Note by note, music generated by game data


The engine allows for music to be modulated and procedurally created on a per note basis. Directly controlled by game events, or used to control the game itself. With a dead simple API. Generating music based on game data in this way has not been possible before.


Reactional lets you compose your own interactive music or use interactive music from our library of Themes available on the Reactional Music Platform.


Reactional uses two musical formats: an interactive musical Theme and a Music Track. The interactive musical Themes are a proprietary format created by Reactional for use in any game. Reactional Tracks are conventional commercial or production music tracks supercharged with detailed metadata. The system relies on either of these for interactive playback in game.


📞 Bi directional communication


Not only can the music instantly and granularly adapt to gameplay, but thanks to the procedural nature of Reactional, any event generated by the system can be used as callbacks to affect gameplay directly. Every note created and by which instrument; every chord, scale and section change; every bar and beat and tempo event.


💿 One stop music licensing


With no hard coding, Reactional allows developers to prototype and trial music from a library of millions of commercial and production music tracks and scores. The Reactional Platform is a one stop shop for licensing millions of tracks, all with rights pre-cleared and all loaded with musical data that can be used to procedurally create levels.


Reactional Music is the commercial, technical and creative framework for next generation musical experiences in games.


👾 Gamer personalisation


Reactional’s music delivery platform also enables any music to dynamically sync with the game as the soundtrack. In key and in time.


Reactional allows any music to be brought into a game and the entire game’s visuals and sound will react live to that music. At any time a track can be switched and replaced and the system, as well as your game will adapt. Even after release. This allows for easy musical re-skinning of your game, gamer personalisation and turning music from a cost into a revenue stream. Simply by setting up a connection to the Reactional music platform, you can re-sell music assets as in game purchase.


🎵 Get Reactional Music Assets


Curated music is available to all developers, analysed and tagged with musical data. This is downloaded along with Reactional tools from the Reactional Platform (Chrome, Firefox, Opera, Microsoft Edge).


There you will also be able to find our authoring tool Reactional Composer. This can be used to create your own Interactive musical Themes.


To access all Reactional Music tools, interactive musical Themes and millions of curated music tracks and scores, visit the Reactional Platform.


🎮 Use cases

  • Any game where you want music to directly respond to gameplay, much like a movie soundtrack.
  • Turn classic gameplay into a music game; where movement, animations, effects, particles and more are done on beat; where stingers and sound effects trigger in time and pitch with the music,
  • Make pure music games quickly and easily by leveraging musical data
  • Make a MusicFPS, a PuzzleEffect, a PianoHero, a BeatRacer
  • Get commercial music licensed for use, even at a prototype stage