Realistic Engine Sounds 2 – Pro Edition
Simulate engine sounds based on your vehicle's engine rpm, load and other values. A must-have asset for racing games! Easy to use, just drag and drop prefabs on compatible vehicle physics controllers.
by Skril Studio
★★★★★ star rating
Price History +
This asset is targeting developers working on racing games with existing vehicle physics simulations. Compatible with many popular Unity Asset Store vehicle physics simulators. The number of compatible vehicle physics controller assets will expand over time.
Ideal for racing games and beyond, enhancing vehicle engine sounds. From an open world game to a simple casual mobile game, it comes handy when a vehicle needs nicer engine sound!
Realistic Engine Sounds 2 - Pro Edition has an engine sound tester scene that has a basic car engine simulator, which is a good start for making a car engine soundboard app or for making a 2D game!
Online Documentation.pdf
Easy to use: drag-and-drop prefabs on your vehicle - this is only true for those car physics controller Unity assets that already has the pre-made compatibility.
Realistic Engine Sounds 2 currently has pre-made compatibility for 10 vehicle physics simulator Unity assets, and an example compatibility too is included for custom made car physics controllers.
50 complete engine sound packs - each has 40 wav files (20 for exterior and 20 for interior view), 2000 wav files dedicated solely to engine sounds.
Explore this video playlist featuring all included sound packs: Link
Turbo, Supercharger, Muffler crackle, Straight Cut Gearbox, and Gear changing SFX comes with sound controller scripts and prefabs (simply drag and drop these prefabs on engine sound prefabs).
*This package does not contain any car physics controllers, or any 3D models of vehicles.*
This asset can be imported into Unity 2019.4. too.
Sound controller script can do the following:
- Optimize itself (it will pause or delete those audio sources that can't be heard because of their low volume or because of their distance from the audio listener). This depending on the prefab's optimization settings and it can be disabled too. By default it is set to "Pause" mode.
- Change the engine sound based on how the camera looks at the vehicle. It will sound differently if the camera is looking at the front or at the back of the car. This feature is the Dynamic Audio Mixer.
- Enhance engine sounds with an "aggressiveness" SFX, suitable for simulating engine upgrades in a street racing game, mimicking open exhaust systems, a lost muffler, etc. :D
- Add valve SFX, which will play valve sounds as much as the vehicle's engine rpm without changing the sound clip's pitch! Ideal for adding noise in the vehicle's engine bay, also good for mimicing that when the vehicle's hood got opened (when player does an engine repair or something like that). For example: enable this SFX when the player opened the engine hood.
- Engine load "shake" will "shake" the engine load value for a short time right after the player hit the gas pedal. Used to mimic racecar, or truck engine behaviour.
- Wind noise SFX adds a subtle yet crucial detail that might go unnoticed if it's there, but you'll definitely notice its absence. It adds a sense of realism and completeness to the experience.
- Reverse gear SFX plays a whining noise when the vehicle is going in reverse.
- Reverse gear's beeping warning sound is played when the vehicle is in reverse gear. By default, this SFX is disabled, but you can enable it for any engine sound prefab.
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