Realistic Grips for Game Creator 2
Make your characters actually hold props in Game Creator 2. One and two handed grips, fingers that wrap around the prop, both hands on weapons. Powered by Final IK.
by Auxilium
Price History +
Game Creator 2 attaches a prop to a hand bone and leaves it there. The hand never closes, the fingers clip straight through it, and a two handed weapon hangs off a single arm. Realistic Grips fixes that.
Add one component to your character and one to your prop, and the prop is held the way players expect. The fingers curl around it, it sits exactly where you place it, and a two handed weapon is gripped by both hands at once.
You tune each grip right in play mode. Press play, pick up the prop, pause, slide it into the palm, set the finger sliders, and press save. The pose is written straight back to the prefab and it stays there when you stop.
Everything lives on the prop, so the same item is held the same way every single time. It works with cups, tools, torches, bottles, melee weapons and guns, and it sits happily alongside the Melee and Shooter modules.
🎮 Built for Game Creator 2
Uses the prop system you already know. Attach a prop the normal way and it grips on its own. Visual scripting nodes are included when you want full control.
🖐️ Real finger control
Every finger has its own slider, and each hand has its own set. Keep a trigger finger straight while the rest wrap fully. It runs on any humanoid character with no extra setup.
✌️ One hand or two
Choose one handed or two handed for each prop. Two handed weapons are carried across the body while both arms reach their own grip points, so the whole pose reads as natural.
🛠️ Made for everyone
No coding required. Clean coloured inspectors, plain descriptions on every field, a welcome window that checks your setup, and a friendly manual to get you going.