Realtime Area Lights


Real-time area lights for URP. Support both Unity Shader Graph and hand written shader.


by PetaBytes


Price History +

This package extends Unity‘s lighting system, no longer limited by point/spot/directional light types. It can help you build more realistic and more wonderful game scenes.


Features:


Super Easy to Integrate


Designed with user-friendliness in mind, this package can be seamlessly integrated into your project by simply adding a simple Shader Graph node or modifying just a few lines of code.


Realistic


Physically based lighting calculation, precise for both glossy and diffuse surface. It can be used to create a wide variety of lighting atmospheres, such as cyberpunk style, sci-fi style, indoor scenes, laser light rays, and more.


High Perfromance


Realtime area lighting without any screen space tracing/ raytracing, compatible with common hardware, even on mobile devices.


Currently supported light types


  • Polygon lights with customizable polygon shapes.
  • Line/Tube lights with arbitrary length.
  • Static/dynamic textured rectangle polygon light.