Realtime Area Lights
Real-time area lights for URP. Support both Unity Shader Graph and hand written shader.
by PetaBytes
Price History +
This package extends Unity‘s lighting system, no longer limited by point/spot/directional light types. It can help you build more realistic and more wonderful game scenes.
Features:
Super Easy to Integrate
Designed with user-friendliness in mind, this package can be seamlessly integrated into your project by simply adding a simple Shader Graph node or modifying just a few lines of code.
Realistic
Physically based lighting calculation, precise for both glossy and diffuse surface. It can be used to create a wide variety of lighting atmospheres, such as cyberpunk style, sci-fi style, indoor scenes, laser light rays, and more.
High Perfromance
Realtime area lighting without any screen space tracing/ raytracing, compatible with common hardware, even on mobile devices.
Currently supported light types
- Polygon lights with customizable polygon shapes.
- Line/Tube lights with arbitrary length.
- Static/dynamic textured rectangle polygon light.