Realtime Shader Manipulator [RSM]
Realtime Shader Manipulator (RSM) is a Unity tool for dynamic runtime control of shader float properties. Supports modular, coroutine-based effects like oscillation, randomisation, and more.
by TheBossa Works
★★★★★ star rating
Price History +
Realtime Shader Manipulator (RSM)
Control your shaders like you never did before!
RSM is a modular, lightweight, yet powerful Unity tool that lets you dynamically manipulate shader float properties through coroutine-based logic. No matter what genre you're working in, RSM brings your environments, objects, and even characters' shaders to life by allowing real-time control over their shader visuals.
Whether you're a complete beginner or a seasoned developer, RSM is designed to be user-friendly and flexible. Its modular setup ensures compatibility not only with your own creations but also with third-party assets. It's an essential tool for any game developer, from any background.
Use Cases
- Smooth or rapid visual changes in environments
- Animate moss growth, wetness buildup, or rust effects
- Melt objects or disfigure meshes
- Pulse environmental props for ambient feedback
- Dynamise lava, water, and much more!
All of these effects (and more!) are easily achievable using RSM’s built-in effect types!
Need Support or Have Questions?
Check the included documentation or available resources first.
For further inquiries, feel free to email: thebossaworks@gmail.com
I'm a solo developer, so response times may vary depending on workload—thank you for your patience!
Your feedback means a lot!
If you enjoy using RSM, please consider leaving a review—it really helps!
Note:
Showcase images or videos may include third-party assets not included in this package