Reflex Low Latency Plugin for Unity


Add NVIDIA Reflex low-latency support to Unity URP on Windows x64 with ready-to-use frame pacing, latency markers, diagnostics, demo content, and fully editable C# and C++ source.


by PlaceholderGames


Price History +

PlaceholderGames Reflex integrates NVIDIA Reflex low-latency functionality into Windows x64 Unity projects using the Universal Render Pipeline.

It is intended for developers who want to reduce avoidable CPU-to-GPU render-queue latency without implementing Unity native graphics interop, Direct3D device discovery, NVAPI bindings, frame pacing, and Reflex markers from scratch.

Source-code disclosure

No source code in this package is obfuscated.

Both managed scripts are supplied as readable, editable .cs files in the PlaceholderGames.Reflex namespace. The Windows native plugin is supplied as a precompiled DLL for convenience, and its readable, editable C++ source file (UnityReflexPlugin.cpp) is also included. Users can inspect, modify, extend, or rebuild the integration.