ResultObject For Unity


A C# Result pattern implementation for safer error handling without exceptions. Provides type-safe success/failure wrapping, method chaining, and functional programming features.


by Ahmed Kamal


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This is a focused C# package implementing the Result pattern - it's not genre-specific but rather a fundamental programming utility. The package provides a way to handle operation outcomes (success/failure) in code.


The provided content consists of:

  1. Core Components:
    1. IResult<T> - The main interface defining the Result pattern
    2. Result<T> - The implementation class with success/failure variants
    3. ResultError - Structure for error representation
    4. Unit - A utility type for void operations
  2. Features and Customization:
    1. Fully customizable error messages and error codes
    2. Extendable through inheritance/composition
    3. Test suite included for reference and validation
    4. Clear XML documentation with examples 

The code is production-ready but could be enhanced by:

  • Adding custom error types
  • Implementing additional functional operators
  • Creating domain-specific error codes