RT Occlusion Culling : Dynamic Occlusion Culling


The final Dynamic Occlusion Culling Solution for Unity.

– Very easy to set up, no programming required. ...


by VisualWorks


★★★ star rating
Price History +

The final Dynamic Occlusion Culling Solution for Unity.


- Very easy to set up, no programming required.
- Easy interface to edit convex hull
- [1.2] Stereoscopic rendering support (VR)
- [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )

- [1.5] Setting windows (aka portal) on the occluder
- [1.6] Added the RTSimpleOccluder component (to import from a collider component)

Compare with PVS (Unity Occlusion Culling)
- Smaller memory usage (ignore, almost zero)
- No pre-computing time, no pre-computing data
- Dynamic Occluder (any translation, rotation, scaling)
- Dynamic Environment (show and hide)


- Geometric approach (NO GPU, NO Rasterization)
* Available for any platform, including iOS and Android


- Optimized for great performance
- Managing large-scale occludees by spatial partitioning algorithm
- Runtime combine mesh for batching optimization


* Compatible with Unity 5.3 and newer (2017, 2018, 2019)
* Full source code included.


Forum : https://forum.unity.com/threads/rt-occlusion-culling.762278

"Polygon - city pack" is not included in the package.(Only the example scene is included.)