Runtime Barricade System


Runtime barricading system for doors and windows with boards, nails, pickups, hammering, enemy damage, prefabs, demo scene, and full setup documentation.


by SomeTimesAtNight


Price History +

Runtime Barricade System is a ready-to-use Unity package for adding interactive barricading gameplay to doors, windows, gates, and other openings.

Players can collect boards and nails, place boards onto configured barricade slots, hammer them into place, and defend against enemies that damage and destroy barricades at runtime. The system includes runtime scripts, solid prefab models, pickups, door/window barricade prefabs, a sample enemy attacker, a demo player, and a ready demo scene.

Features:

  • Runtime board placement on doors and windows
  • Board and nail inventory
  • Board and nail pickup prefabs
  • Hammer/build progress
  • Board health, damage, and destruction
  • Enemy barricade attack behavior
  • UnityEvent hooks for UI, sound, VFX, quests, and custom logic
  • Demo player controller and interaction setup
  • Ready demo scene
  • Full English documentation in TXT, MD, and PDF formats

The system is suitable for survival, horror, zombie, base-defense, first-person, third-person, and co-op projects. Core logic is separated from the demo controller, so you can connect it to your own player, input system, UI, enemies, and effects.