Runtime Editor


Runtime Editor is the set of scripts and prefabs which help you to create scene editor, game level editor or build your own modeling application.


by Vadim Andriyanov


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Runtime Editor is the set of scripts and prefabs which help you to create scene editor, game level editor or build your own modeling application. It supports drag & drop, undo & redo and selection api. To implement user interface and core functions runtime editor use transform-handles, gizmos, save load subsystem and three controls: menu, virtualizing tree view and dock panels.   Docs | Forum | Telegram | Github   Features:   ♥ Position, Rotation, Scale transform handles;   ♥ Grid, Box Selection, Scene Gizmo;   ♥ Transform Handles Mobile & AR Core support;   ♥ Global & Local coordinates;   ♥ Local & Center pivot point modes;   ♥ Vertex & Grid snapping;   ♥ Gizmos for Colliders, Lights and Audio Sources;   ♥ Scene navigation, Orthographic & Perspective view;   ♥ Undo & Redo API;   ♥ Object Selection API;   ♥ Object life-cycle events;   ♥ Play & Edit mode;   ♥ Configurable Inspector;   ♥ Component & Material editors;   ♥ 20+ Built-in property editors;   ♥ Add Component control;   ♥ Multiple Scenes and Cameras support;   ♥ Dock Panels & Windows management;   ♥ Dialogs, Message Boxes, Confirmations;   ♥ Easy to extend with new windows;   ♥ Configurable Main & Context Menu;   ♥ Fast Virtualizing Tree View;   ♥ Configurable Save & Load subsystem;   ♥ Easy to use Project API.   ♥ Static and Dynamic Assets support;   ♥ Asset Bundles support;   ♥ Multiple Projects support;   ♥ Ability to edit components of multiple selected objects;   ♥ Universal Render Pipeline support;   ♥ HD Renderer Pipeline support (Beta).   This asset uses:   ♥ Roslyn .NET compiler under MIT License;   ♥ HSV Color Picker under MIT License;   ♥ NavMeshComponents under MIT License;   ♥ protobuf-net under Apache License, Version 2.0;   ♥ SharpZipLib under MIT License.   see Third-Party Notices.txt file in package for details.