Runtime Editor Camera
Replicate Unity’s Scene View camera controls at runtime! Pan, rotate, zoom, move, focus, and switch projections — perfect for in-game editors and custom tools.
by Octamodius
Price History +
📖 Overview
Runtime Editor Camera gives you a familiar, editor-style camera navigation system directly in your runtime environment. Whether you're building an in-game level editor, a simulation tool, or a custom debugging interface, this camera controller brings seamless navigation to your users.
It mimics Unity’s Scene View experience with intuitive controls and smooth interaction — all at runtime.
🔗 Part of the Runtime Transform Gizmos (Basic) Tier
This package is a modular component of the RTG ecosystem. Combine it with other tools like Runtime Transform Gizmos for a full-featured runtime editing experience.
🎥 Watch the Trailer
👉 Runtime Editor Camera – Trailer
💻 Try the Demo:
🚀 Features
- Pan – Drag to shift the view
- Rotate – Orbit around pivot like Unity Scene View
- Move – Freely fly through the scene
- Zoom – Scroll or dolly zoom
- Focus – Focus on a single object or group of objects
- Projection Switch – Toggle between Perspective and Orthographic modes with a nice transition effect like in the Unity Editor
- Rotation Switch – Snap view to top, side, front, and more
🎯 Why Use Runtime Editor Camera?
✅ Editor-like navigation at runtime
✅ Great for scene visualizers, level editors, and sandbox tools
✅ Lightweight and customizable
📦 Package Includes
- Full source code (C#)
- Tutorial scene
- Clean and well-documented architecture
📮 Support & Resources
Need help getting started or have questions?
- Email: octamodius@yahoo.com