Runtime Editor Camera


Replicate Unity’s Scene View camera controls at runtime! Pan, rotate, zoom, move, focus, and switch projections — perfect for in-game editors and custom tools.


by Octamodius


Price History +

📖 Overview

Runtime Editor Camera gives you a familiar, editor-style camera navigation system directly in your runtime environment. Whether you're building an in-game level editor, a simulation tool, or a custom debugging interface, this camera controller brings seamless navigation to your users.

It mimics Unity’s Scene View experience with intuitive controls and smooth interaction — all at runtime.


🔗 Part of the Runtime Transform Gizmos (Basic) Tier

This package is a modular component of the RTG ecosystem. Combine it with other tools like Runtime Transform Gizmos for a full-featured runtime editing experience.



🎥 Watch the Trailer

👉 Runtime Editor Camera – Trailer


💻 Try the Demo:

Download Windows Build


🚀 Features

  • Pan – Drag to shift the view
  • Rotate – Orbit around pivot like Unity Scene View
  • Move – Freely fly through the scene
  • Zoom – Scroll or dolly zoom
  • Focus – Focus on a single object or group of objects
  • Projection Switch – Toggle between Perspective and Orthographic modes with a nice transition effect like in the Unity Editor
  • Rotation Switch – Snap view to top, side, front, and more

🎯 Why Use Runtime Editor Camera?

✅ Editor-like navigation at runtime

✅ Great for scene visualizers, level editors, and sandbox tools

✅ Lightweight and customizable



📦 Package Includes

  • Full source code (C#)
  • Tutorial scene
  • Clean and well-documented architecture

📮 Support & Resources

Need help getting started or have questions?

  • Email: octamodius@yahoo.com