Runtime QA Console & Bug Reporter


Capture logs, tester notes, screenshots and device diagnostics in-game, then export privacy-safe ZIP bug reports on desktop, Android and WebGL.


by jackmirza


Price History +

Runtime QA Console & Bug Reporter gives testers and developers a focused in-game workflow for collecting reproducible reports without requiring external SDKs or online services.


Capture Unity logs, warnings, errors and exceptions in a bounded thread-safe history. Testers can search entries, filter by severity, inspect scrollable stack traces, add reproduction notes, include a screenshot and generate a structured report directly during gameplay.


Each ZIP report can include redacted logs, stack traces, tester notes, device and application metadata, rolling FPS, frame time, managed memory, JSON and readable text output. Built-in privacy rules target email addresses, local paths, URL credentials, cookies, bearer tokens, OAuth tokens and other common secrets. Projects can add Inspector-configured literal or regular-expression rules.


Desktop builds can open the report folder, Android builds can send the ZIP through the native share sheet, and WebGL builds expose a persistent download link. Report file work runs off the main thread where the platform supports it.


The package includes a responsive safe-area-aware uGUI interface, touch-friendly controls, keyboard and controller navigation, a compact mobile layout, an Open QA launcher, registered safe debug actions, a ready-to-use prefab, demo scene, documentation and automated tests. Everything works offline with no accounts, analytics, subscriptions or external APIs.