Runtime Save & Load


The Runtime Save & Load (RTSL) is the set of scripts required for saving and managing scenes, assets a ...


by Vadim Andriyanov


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The Runtime Save & Load (RTSL) is the set of scripts required for saving and managing scenes, assets and projects at runtime and consists of three main parts:


Persistent Classesallow you to choose what to serialize and generate persistent classes for serialization.


Asset Librariesallow you to create and manage assets and provide information to the RTSL to identify these assets.


Project provides api to interact with RTSL.



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This asset is part of Runtime Editor



Features:


♥ Save scene at runtime;


♥ Load scene at runtime;


♥ Load scene in editor;


♥ Choose which components to save;


♥ Choose which properties to save;


♥ Choose which objects to save;


♥ Asset Libraries & Asset Bundles support;


♥ In most cases, no coding is required;