Runtime Save & Load
The Runtime Save & Load (RTSL) is the set of scripts required for saving and managing scenes, assets a ...
by Vadim Andriyanov
Price History +
The Runtime Save & Load (RTSL) is the set of scripts required for saving and managing scenes, assets and projects at runtime and consists of three main parts:
● Persistent Classesallow you to choose what to serialize and generate persistent classes for serialization.
● Asset Librariesallow you to create and manage assets and provide information to the RTSL to identify these assets.
● Project provides api to interact with RTSL.
This asset is part of Runtime Editor
Features:
♥ Save scene at runtime;
♥ Load scene at runtime;
♥ Load scene in editor;
♥ Choose which components to save;
♥ Choose which properties to save;
♥ Choose which objects to save;
♥ Asset Libraries & Asset Bundles support;
♥ In most cases, no coding is required;