Runtime Terrain Tools


This is a library of functions to bridge between your code and the original Unity terrain functions, giving you extra and be ...


by Sam Serrels


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This is a library of functions to bridge between your code and the original Unity terrain functions, giving you extra and better functionality to modify the terrain with code while the game is running.

With this library, translating between the world coordinates and the terrain coordinates is easy.
Make changes to the terrain without every touching an array!

This library brings in a new system, TerranAreas. These can be created with real-world (or terrain) coordinates, and then you can save them to be re-used in terrain operations later on.

Self contained in one script file, It's easy to implement and it comes with a guide explaining the more complex functions.

User guide: located here
Tutorial Video: located here