Runtime Transform Gizmos (Basic)
Bring the power of Unity’s gizmos into your runtime scenes. RTG enables intuitive object manipulation during gameplay - perfect for level editors, sandbox experiences, and interactive applications.
by Octamodius
★★★★★ star rating
Price History +
Runtime Transform Gizmos brings familiar object manipulation tools to your runtime environments. Whether you're building a level editor, sandbox game, or custom design tool, this plugin gives users intuitive, in-game control over objects, lights and colliders - just like in the Unity Editor.
🎥 Watch the Trailer
👉 Runtime Transform Gizmos (Basic) – Trailer
💻 Try the Demo:
✨ Features
- Move, Rotate, Scale, and Universal (TRS) gizmos with world/local space, pivots, snapping, and interaction labels.
- Vertex Snapping
- Box Collider
- Sphere Collider
- Capsule Collider
- Character Controller
- Directional Light
- Point Light
- Spot Light
- Includes a camera controller with Unity-style orbit, pan, focus and zoom, plus a familiar Scene Gizmo for orientation.
- Native support for undoing and redoing gizmo interactions.
- Real-time visual feedback during drag operations (position, rotation, scale deltas).
- Visual scene grid with snapping support to help align objects cleanly.
- Easily adjust colors, shapes, line thickness, and more to match your project’s aesthetic.
🎯 Perfect For
- Runtime level editors
- In-game building or modding tools
📦 Includes
- Full documented C# source code
- Tutorial scenes
- Shortcut configuration
📮 Support & Resources
Need help getting started or have questions?
- Quick Start Guide
- Support Forum: Join the Discussion
- Email: octamodius@yahoo.com
🚀 About This Version
This package is the Basic Tier of Runtime Transform Gizmos - ideal for most runtime editing needs.
A Standard Tier is currently in development and will include additional gizmo types beyond those offered in this package.
Upgrading will be optional and this Basic Tier will continue to be maintained and supported.