Save & Loading system for invector 3rd-Person Controller


Invector save framework: persist player, pickups, enemies and scene flow (Invector not included).


by colpolstudios


Price History +

Requires Invector Third Person Controller – Shooter Template


WebSite https://colpolstudios.wixsite.com/studio-design/general-8


This is a code-first save and load system built to sit next to Invector’s third-person controller / shooter-style setup. It persists player transform, health, inventory (via Invector’s item flow), pickup state, enemy state (alive/dead, health, position), optional spawned / wave enemy setups, and supports multi-scene play with per-scene save slots and consistent restore when moving between levels.

The package ships as scripts, manager/trigger components, UI prefabs (desktop/mobile-oriented), and editor setup tools (menu-driven wiring), plus Markdown/HTML documentation. It does not bundle or modify Invector assets; buyers import Invector separately. The focus is on predictable persistence for Invector-based projects.