Save System – Optimized, Multi-Platform, Easy Implementation
In just two lines you can have variable that saves and loads itself without warring about manual loading, saving or it's optimizing. everything is already considered.
by Lutor Games
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This content is designed for all types of games. Beyond the predefined saveable items, you can easily create custom ones. Whether you need a saveable list of classes, a class with nested lists, or anything else you can imagine—don’t worry about optimization. The system is multithreaded, so performance remains unaffected.